Modeling Cyber Physical War Gaming

Abstract

War games are simulations of what could happen in the real world. War games can serve multiple functions, such as training, testing a new system, testing existing processes, or discovering new knowledge. However, theoretic foundations and guidance for cyber war games are lacking. Here we illustrate how operational military war games and cyber war games share similar constructs. We also provide a game-theoretic approach to mathematically analyze attacker and defender strategies in cyber war games. Using a fairly realistic simulation, we empirically demonstrate applying game-theory models to quantify risks and benefits when assessing strategies.

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Document Details

Document Type
Technical Report
Publication Date
Aug 07, 2017
Accession Number
AD1038105

Entities

People

  • Alexander S. Kott
  • Daniel T. Sullivan
  • Edward J. Colbert
  • Lawrence Iii P. Knachel

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Code Division Multiple Access
  • Command And Control
  • Commerce
  • Cyberattacks
  • Game Theory
  • Intrusion Detection Systems
  • Intrusion Detectors
  • Mathematical Models
  • Multiple Access
  • Network Protocols
  • Organizational Structure
  • Simulations
  • Tablet Computers
  • Three Dimensional
  • Training
  • Two Dimensional
  • War Games

Fields of Study

  • Computer science

Readers

  • Game Theory.
  • Irregular Warfare and Special Operations Cyberspace Operations against Adversarial Threats.
  • Systems Analysis and Design

Technology Areas

  • Cyber