Analysis of How Communication Affects Human Teams in a Dynamic Game

Abstract

This research presents a new multi-agent, dynamic design to an existing tablet-based game environment that allows for the study of multi-human team communication when adapting to a changing environment. Research was conducted on designs of multi-agent environments, as well as synchronization protocols, to develop the new environment. Different types of communication were also examined to universally define how players in the environment interacted with each other. To make the environment rules dynamic and force participant strategies to change, common strategies provided from participant answers in a previous study in the same environment were confounded. Participants worked in two-person teams to establish strategies and work together to perform optimally in the environment, and adapt to the unseen changes from the environment. Participants were divided into two groups teams that could communicate and teams that could not communicate. This experiment was performed to examine how communication affects performance, strategy development, and strategy adaptation. The results of the research show how teams that can communicate compare with teams that cannot communicate in strategy selection, strategy adaptation, and overall performance in the environment. These results can be applied when creating machine-agent teammates that must work with a human to adapt to changes never seen before.

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Document Details

Document Type
Technical Report
Publication Date
Mar 23, 2017
Accession Number
AD1054763

Entities

People

  • Jake M. Spuller

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Autonomy
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Artificial Intelligence
  • Change Detection
  • Computer Programs
  • Computers
  • Department Of Defense
  • Human-Computer Interfaces
  • Human-Machine Interaction
  • Personality
  • Tablet Computers
  • Teamwork
  • United States
  • Unmanned Aerial Vehicles
  • Unmanned Vehicles
  • Video Games
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Strategic Security Studies
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.