Game Theory for Adaptive Defensive Cyber Deception

Abstract

In prior game theory work, cyber deception games have generally been modeled as non-cooperative, sequential games, where the quality and authenticity of the signal is being manipulated. This work relies on a signal, which can be deceptive, being actively pushed to the attacker. We have formulated a new framework for cyber deception games in which each player has their own perception of the game being played and the moves being taken. A particular player may manipulate other players perceived payoffs to induce them to take sub-optimal actions. This model of deception seeks to address defender interactions with an attacker following the initial deployment of cyber defenses addressed by previous work. Our primary contribution is a model of defensive cyber deception that incorporates defender control of attacker perception of the cyber environment. Our ultimate goal is to inform future cyber defense systems, enabling more sophisticated responses to attacker behaviors and improving defensive posture.

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Document Details

Document Type
Technical Report
Publication Date
Jul 01, 2018
Accession Number
AD1056000

Entities

People

  • Justin Mauger
  • Kimberly Ferguson-walter
  • Maxine Major
  • Sunny Fugate

Organizations

  • Naval Information Warfare Center Pacific

Tags

DTIC Thesaurus Topics

  • Computer Network Security
  • Computer Networks
  • Control Systems
  • Cyber Deception
  • Cyber Defense Techniques
  • Cyberattacks
  • Cybersecurity
  • Deception
  • Defense Systems
  • Denial Of Service Attack
  • Department Of Defense
  • Game Theory
  • Governments
  • Information Operations
  • Information Warfare
  • Sequential Games
  • United States Government

Fields of Study

  • Computer science

Readers

  • Cybersecurity.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Cyber