Effects of HMD Backlight Bleed-Through in Low-Light Augmented Reality Applications

Abstract

Many liquid crystal displays (LCDs) operate by acting as a light valve to selectively block or transmit light emitted from a backlight. Due to the imperfect nature of the LCD light valve, when the LCD pixel is in the off state, it is not perfectly opaque, and some small portion of the backlight bleeds through. This imperfect dark state, or black level, is a well-known drawback of LCD displays. In low-light augmented reality helmet mounted display (HMD) applications, this bleed-through can significantly obscure real-world objects viewed through the display. In this work, we investigate the performance impact of a non-zero dark state in simulated low-light formation flight scenarios using a monochrome green HMD. Observer performance was evaluated at several different dark state luminance levels for tasks that require locating or tracking an aircraft with active navigation lights under starlight illumination. Adaptation time between relatively high and low dark state conditions was also characterized. In this paper we focus on the challenges associated with implementing the operational scenario, including calibration of both the simulation and HMD, with discussion of human performance under varying brightness conditions. These methods can be used to accurately calibrate training simulations in which highly realistic representations of low-light see-through HMD operations are a critical requirement for effective training.

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Document Details

Document Type
Technical Report
Publication Date
Jun 27, 2017
Accession Number
AD1056038

Entities

People

  • Alex Van Atta
  • Charles Bullock
  • James Gaska
  • Logan Williams
  • Marc Winterbottom
  • Mitchell Bauer
  • Steven Hadley

Organizations

  • United States Air Force School of Aerospace Medicine

Tags

Communities of Interest

  • Air Platforms
  • Space

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Augmented Reality
  • Brightness
  • Calibration
  • Detection
  • Display Systems
  • Flight
  • Formation Flight
  • Helmet Mounted Displays
  • Illumination
  • Light Sources
  • Liquid Crystal Displays
  • Liquid Crystals
  • Motor Skills
  • Organic Light Emitting Diodes
  • Training

Readers

  • Computational Modeling and Simulation
  • Human-Computer Interaction (HCI).
  • Systems Analysis and Design