Adapting the Predator-Prey Game Theoretic Environment to Army Tactical Edge Scenarios with Computational Multiagent Systems
Abstract
The historical origins of the game theoretic predator-prey pursuit problem can be traced back to 1985. The original work adapted the predator-prey ecology problem into a pursuit environment, which focused on the dynamics of cooperative behavior between predator agents. Modifications to the predator-prey ecology problem have been implemented to understand how variations to predator and prey attributes, including communication, can modify dynamic interactions between entities that emerge within that environment. Furthermore, the predator-prey pursuit environment has become a testbed for simulation experiments with computational multiagent systems. This article extends the theoretical contributions of previous work by providing 1) additional variations to predator and prey attributes for simulated multiagent systems in the pursuit problem and 2) military-relevant predator-prey environments simulating highly dynamic tactical edge scenarios that Soldiers might encounter on future battlefields. Through this exploration of simulated tactical edge scenarios with computational multiagent systems, Soldiers will have a greater chance to achieve overmatch on the battlefields of tomorrow.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 01, 2018
- Accession Number
- AD1058472
Entities
People
- Derrik E. Asher
- Erin Zaroukian
- Sean L. Barton
Organizations
- United States Army Research Laboratory