Design of a Screen-Based Simulation for Training and Automated Assessment of Teamwork Skills

Abstract

Introduction: While communication and teamwork skills are increasingly recognized as important factors in improving patient safety, team training is not routinely incorporated into training programs, and opportunities to practice teamwork skills and receive objective feedback are limited. We are developing and testing a screen-based team training to provide healthcare professionals deliberate practice on teamwork skills and improve performance through automated feedback. Methodology: During year 2, we completed the domain ontology and study scenarios for the screen-based simulation system; incorporating findings from the qualitative research performed during year 1. Scenarios were scripted to incorporate specific teamwork skills and assessable actions forgame scoring. An agile methodology is being used to design and develop the screen-based simulation game. Results: The learning objectives, settings and sequence of events were established for the three scenarios of the game. A prototype for the screen-based simulation system has been developed for both game-play and evaluation modes. Conclusions:In designing scenarios aimed at teaching teamwork skills in a medical context, it is important not to focus heavily on medical/technical performance elements so as not to overshadow the emphasis on teamwork skills. In terms of game development, an iterative approach has proven to yield the most utility.

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Document Details

Document Type
Technical Report
Publication Date
Aug 14, 2018
Accession Number
AD1062507

Entities

People

  • Alan Koenig
  • John K Lee
  • Markus Iseli
  • Randolph H. Steadman
  • Rukhsana Khan
  • Yue M. Huang

Organizations

  • University of California

Tags

Communities of Interest

  • Autonomy
  • Biomedical

DTIC Thesaurus Topics

  • Cognitive Science
  • Cognitive Systems Engineering
  • Computer Programming
  • Computer Programs
  • Computers
  • Health Services
  • Human Systems Integration
  • Human-Robot Interaction
  • Information Science
  • Medical Personnel
  • Mobile Operating Systems
  • Patient Care
  • Psychology
  • Situational Awareness
  • Students
  • Video Games
  • Virtual Reality

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