Ghosts in the Machine: A Framework for Cyber-Warfare Exercise NPC Simulation

Abstract

This report introduces the GHOSTS ((G)eneral HOSTS) framework, the purpose of which is to create a high level of realism in cyber warfare exercises by establishing and building behaviorally accurate, autonomous non-player characters (NPCs). The report outlines how the GHOSTS framework accomplishes the creation of simulations in which NPCs realistically represent a vast array of possible encounters and outcomes. The report concludes with a discussion of a case study in which the GHOSTS framework was used. Participants in the exercise reported high levels of realism, which in turn correlated with higher ratings for training value. These results indicate that the GHOSTS framework can be used to create training of the highest-quality, effectively preparing cyber warfare teams for success in real-world situations.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2018
Accession Number
AD1068374

Entities

People

  • Adam D. Cerini
  • Benjamin L. Earl
  • Dustin D. Updyke
  • Geoffrey B. Dobson
  • Luke J. Osterritter
  • Thomas G. Podnar

Organizations

  • Carnegie Mellon University

Tags

Communities of Interest

  • Biomedical
  • Cyber

DTIC Thesaurus Topics

  • Acquisition
  • Artificial Intelligence
  • Case Studies
  • Computer Networks
  • Computers
  • Cyber Protection
  • Cyber Warfare
  • Cyberwarfare
  • Department Of Defense
  • Engineering
  • Game Theory
  • Information Operations
  • Insider Threats
  • Materials
  • Networks
  • Personality
  • Security
  • Simulations
  • Software Development
  • Systems Engineering
  • Training
  • Universities
  • Warfare
  • Web Browsers

Readers

  • Military Training and Readiness Simulation
  • Software Engineering.
  • Unmanned Aerial System (UAS) Autonomous Capabilities and Mission Reconnaissance.

Technology Areas

  • Cyber