Comparison of Virtual Reality and Augmented Reality: Safety and Effectiveness

Abstract

The objective of this study was to compare the occurrence of simulator sickness symptoms while participants wore either a virtual reality (VR) or augmented reality (AR) headset. A secondary objective involved comparing how symptoms were impacted by physical motion. Questions remain about how VR and AR impact users with respect to motion sickness. Additionally, it is unknown if there are differences between use in stationary versus mobile environments, the latter being especially important for military applications. During a simulation, participants wore VR and AR headsets while standing on a motion platform and firing at hostile ships under three motion conditions: No Motion; Synchronous Motion, in which the physical and displayed motion were coupled; and Asynchronous Motion, in which the physical motion did not match the display. Symptoms increased over time but were not different with respect to headset or motion. Motion significantly impacted behavioral performance. The VR condition had higher accuracy and faster response time to the commence fire instruction.

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Document Details

Document Type
Technical Report
Publication Date
Mar 07, 2019
Accession Number
AD1068493

Entities

People

  • Adam T. Biggs
  • Chad Peltier
  • Jacob N. Norris
  • Jamie R. Lukos
  • Kyle A Pettijohn

Organizations

  • Naval Information Warfare Systems Command
  • Naval Medical Research Unit Dayton

Tags

Communities of Interest

  • Biomedical
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Accuracy
  • Arleigh Burke Class
  • Augmented Reality
  • Biomedical Research
  • Cognitive Science
  • Computers
  • Department Of Defense
  • Ear
  • Flight Simulators
  • Governments
  • Human Factors Engineering
  • Institutional Review Board
  • Instructions
  • Machine Guns
  • Military Applications
  • Mixed Reality
  • Motion Sickness
  • Naval Warfare
  • Navy
  • Simulations
  • Simulators
  • Standards
  • Training
  • United States Government
  • Uss Gridley
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Fluid Dynamics.
  • Systems Analysis and Design