Tactile Cues: Taction Characteristics, Salience, Ease of Learning, and Recall

Abstract

Previous research investigated the conceptualization of tactile salience and core variables mediating effects on human perception and learning. This definition provides an integrated and systematic approach to assess effectiveness of tactile displays. We report an initial series of comparative tests of various multitactor cues, or tactions, using independent scaled ratings. Tactions were developed to vary along two dimensions: 1) complexity of tactor cue stimulus and 2) sequencing (simultaneous and repetitive versus sequential cuing across multiple tactors). Results from the first experiment served to refine methodology and measures in the second experiment. Results suggest that standard repetitive tactions were perceived as more salient and more easily learned. Comparison of morning versus afternoon performance showed significant decline in performance for more dynamic tactions and an interaction effect, such that standard/dynamic tactions were most negatively affected by time. Comparison of stationary and balance beam conditions also showed that standard/dynamic tactions were significantly lower in the movement condition. Further study will investigate these concepts with additional tasks and recall over a longer period of time.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 2019
Accession Number
AD1068680

Entities

People

  • Amaurys Rapozomeran
  • Bruce J. Mortimer
  • Felicia Rapozo
  • Greg R. Mort
  • Linda R. Elliott
  • Regina A Pomranky-hartnett
  • Robert E Wooldridge
  • Rodger A. Pettitt

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • Human Systems

DTIC Thesaurus Topics

  • Cognitive Systems Engineering
  • Cognitive Workload
  • Communication Systems
  • Data Displays
  • Guidance
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Computer Interaction
  • Human-Computer Interfaces
  • Human-Machine Interaction
  • Military Science
  • Psychology
  • Robots
  • Standards
  • Task Performance And Analysis
  • Unmanned Aerial Vehicles
  • Virtual Reality

Fields of Study

  • Psychology

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Instructional Design and Training Evaluation.
  • Occupational Health and Safety.