Serious Game Design Using MDA And Bloom's Taxonomy
Abstract
The field of Serious Games (SG) studies the use of games as a learning tool. The primary focus for the field has been designing systems to evaluate the educational efficacy of existing games. This translates to a lack of systems designed to aid in the creation of serious games. The rise in popularity of games has given rise to systems for commercial production which can be applied to SG creation. However, showing a clear linkage between a games components and its learning objectives is a primary difficulty. The Mechanics Dynamics Aesthetics (MDA) methodology is an understandable and robust construct for creating commercial games. However, an educational Serious Game (SG) must not only be fun, it must also convey the intended learning objectives to its players. This thesis explores utilizing the MDA methodology, with Blooms taxonomy, to create and evaluate a game to meet two learning objectives for a Cyber focused class. The created game CyComEx, was designed to teach cyber students to identify tradeoffs between security and mission execution, and to explain how policies can impact cyber mission areas. The game was evaluated to have conveyed these objectives during a playthrough and was enjoyable for participants of this case study.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 21, 2019
- Accession Number
- AD1074730
Entities
People
- Albert Lin
- G. L. Peterson
- J. S. Okolica
- Senobio V. Chavez
Organizations
- Air Force Institute of Technology