154002 The Anatomy of Social Media Popularity

Abstract

The Anatomy of Social Media Popularity project studied popularity as a state of being liked or supported by many people. The approaches primarily stem from the computer science and mathematics disciplines. Examples include the development of the Hawkes Intensity Process (HIP) which factored three intuitions: magnitude of user influence, content quality, and decaying social memory to develop a predictive model. This model was then refined into Recurrent Neural Network models to forecast (verified with actual data) or predict (infer from past data only) popularity from heterogeneous streams to quantify average response to unit promotion and relative influence amongst users of varying fame levels. These models identified four sets of additional metrics to quantify the likelihood of an online event going viral, requiring the development of an algorithm to estimate user influence. The RNNMAS model outperformed YouTubes popularity prediction system by 17% and also captured seasonal trends of unseen influence, though performance was sensitive to content type (e.g. superusers in Gaming videos, cohorts of regular users in Activism videos).The experimental portion of this work also created five new video datasets. Code developed under this project is openly hosted on GitHub. The contributions of this work advances the science of understanding social influences in the cyber domain.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 15, 2019
Accession Number
AD1076499

Entities

People

  • Lexing Xie
  • Manuel Cebrian
  • Pascal Van Hentenryck

Organizations

  • Australian National University

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Artificial Neural Networks
  • Computational Science
  • Computer Programming
  • Computer Science
  • Computers
  • Data Mining
  • Differential Equations
  • Information Science
  • Internet
  • Knowledge Management
  • Machine Learning
  • Mathematical Models
  • Network Science
  • Neural Networks
  • Online Communications
  • Probabilistic Models
  • Probability Distributions
  • Random Variables
  • Recurrent Neural Networks
  • Social Media
  • Social Networking Services
  • Social Networks
  • Two Dimensional
  • Video Hosting Services

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • STEM Education

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks
  • Cyber
  • Cyber - Cryptography