Battle of Leipzig: Warfighting Functions through Wargame Simulation

Abstract

The purpose of the Battle of Leipzig's game design is to simulate a tactical combat scenario that employs the implementation of the warfighting functions to facilitate learning. The U.S. Army's Mission Command Training Program Key Observations publication specified valid concerns of multiple challenges that army staffs have with implementing and integrating the warfighting functions in a near-peer fight. The game design system simplifies the understanding of the warfighting functions through the historical context of the Battle of Leipzig. The end objective is a tactical wargame that simulates warfighting functions in a decision-making environment in an effort to facilitate tactical knowledge and skill development through conceptual learning.

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Document Details

Document Type
Technical Report
Publication Date
Jun 15, 2018
Accession Number
AD1084136

Entities

People

  • David L. Clayton

Organizations

  • United States Army Command and General Staff College

Tags

Communities of Interest

  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artillery
  • Artillery Units
  • Doctrine
  • Governments
  • Joint Military Activities
  • Lessons Learned
  • Mathematical Models
  • Mechanics
  • Military History
  • Military Tactics
  • Military Training
  • New York
  • Order Of Battle
  • River Crossings
  • Training
  • War Games
  • Warfare

Readers

  • Military Science and Technology Research and Modernization.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.