Using Rapid-Play Serious Games and Crowdsourcing to Inform Technology Evaluation and Research Prioritization

Abstract

Rapid-play serious games can allow players to gain intuition about the use of a proposed capability, enable researchers to examine that capability's influence on tactics and procedures, and collect quantitative data that supplement qualitative user feedback to inform decisions about which new technologies should be pursued with future development.

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Document Details

Document Type
Technical Report
Publication Date
Jan 26, 2018
Accession Number
AD1086668

Entities

People

  • Robert M. Seater

Organizations

  • Massachusetts Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Biomedical
  • Engineered Resilient Systems
  • Materials and Manufacturing Processes
  • Sensors

DTIC Thesaurus Topics

  • Aircrafts
  • Data Analysis
  • Detection
  • Detectors
  • Doctrine
  • Emerging Technology
  • Game Theory
  • Infrared Detectors
  • Personality
  • Radio Frequency
  • Radio Frequency Detectors
  • Simulations
  • Simulators
  • Test And Evaluation
  • Three Dimensional
  • Training
  • Unmanned Aerial Vehicles

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.
  • Theoretical Analysis.