Using Rapid-Play Serious Games and Crowdsourcing to Inform Technology Evaluation and Research Prioritization
Abstract
Rapid-play serious games can allow players to gain intuition about the use of a proposed capability, enable researchers to examine that capability's influence on tactics and procedures, and collect quantitative data that supplement qualitative user feedback to inform decisions about which new technologies should be pursued with future development.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 26, 2018
- Accession Number
- AD1086668
Entities
People
- Robert M. Seater
Organizations
- Massachusetts Institute of Technology