The 3rd wave AI requirements

Abstract

We review 3rd Waves of Artificial Intelligence (AI). The 1st Wave is 5 decades ago MIT Marvin Minsky with Seymour Papert proposed rule based Perception: If so so, Then so so system against the brain base Perception by Cornell Frank Rosenblat (1928-1971). The 2nd Wave is circa March 15 2016 learn-able Rule Based system with supervised learning with labeled data from A to B that Alpha-Go Brain had beat human (Korean genius Lee Sedol) in Go Chess Games (democratic black-white territorial game) 4 to 1. The revolution is due to (1) Massive Parallel Distributed (MPD) Compute (e.g. miniaturized GPU, as PC backplane), (2) matching MPD software (without the need of slow-down inner do-loop, Python: Tensor Flow, e.g. Stanford Course RA, MIT AGI), and (3) immense amount training data (e.g. in the Cloud, or Tesla Model 3-new Electrek collecting real world driving data from owners paid inexpensively at $35K). The paper describes 3rd Wave of AI that has human Fuzzy Linguistic Thinking using Unsupervised Learning of Homo sapiens at a constant temperature in the sensory pairs called the power of pairs, e.g. Agree, the Signal; Disagree, Noise in terms of two LIDARs, RADARs, Videos pairs operated by their relaxation toward the Minimum Helmholtz Free Energy.

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Document Details

Document Type
Technical Report
Publication Date
Feb 12, 2019
Accession Number
AD1105663

Entities

People

  • Harold H. Szu
  • Henry Chu
  • Jerry Woo
  • Lin C Chang
  • Ramesh Kolluru
  • Simon Foo

Organizations

  • The Catholic University of America

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Brain
  • Computer Science
  • Computers
  • Data Mining
  • Digital Signal Processing
  • Field Programmable Gate Arrays
  • Health Services
  • Heat Energy
  • Information Theory
  • Mobile Phones
  • Neural Networks
  • Pattern Recognition
  • Robots
  • Signal Processing
  • Two Dimensional
  • Virtual Reality

Readers

  • Aerospace Propulsion Engineering.
  • Artificial Intelligence
  • Military History of the United States in the 20th Century.

Technology Areas

  • AI & ML