Designing a Serious Game for Eliciting and Measuring Simulated Taxpayer Behavior

Abstract

Serious games are designed for an ultimate purpose other than pure entertainment. In the case of a business simulation game, the design typically is centered on a "table top exercise" environment where the player is learning successful business practices. The virtual reality based technology and the design methodology described in this paper goes well beyond such typical business game design. It introduces more immersive three dimensional taxpayer behavior elements to the game an element not usually found in commercially available business simulation games and also triggers tax-related behaviors and records the resulting behavioral response data in order to test behavioral hypotheses. The virtual reality based serious game design methodology is discussed, including the development teams adaptation of the game to test a specific experimental hypothesis regarding taxpayer behavior. Various techniques and technologies for measuring taxpayer behavior are described, and their effectiveness is evaluated in the context of an experimental test session involving human subjects. Follow-on work and applications of this approach are proposed in the conclusion.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2014
Accession Number
AD1107885

Entities

People

  • John Bornman
  • Rob Creekmore
  • Tobin Bergen-hill

Organizations

  • George Mason University
  • MITRE Corporation

Tags

Communities of Interest

  • C4I
  • Human Systems

DTIC Thesaurus Topics

  • Automated Speech Recognition
  • Commerce
  • Computers
  • Corporations
  • Data Analysis
  • Databases
  • Demography
  • Education
  • Environment
  • Hypotheses
  • Instructions
  • Instructors
  • Inventory
  • Personality
  • Psychology
  • Reaction Time
  • Simulations
  • Small Business
  • Social Sciences
  • Surveys
  • Video Recording
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
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  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.