Military Equipment Framework: Synthetic Training Environment

Abstract

The Synthetic Training Environment (STE) is the Army's next generation collective training system. The Military Equipment (ME) Framework defines a lexicon and establishes relationships that will allow STE capability developers, materiel developers and stakeholders to describe, understand, and communicate the STE Vision, concept of operations, capabilities, design, system requirements, and potential technologies that can provide a solution. The framework and lexicon will remove barriers to communication by converging stakeholders on a common viewpoint and eliminating jargon. The Milgram Virtuality Continuum was adapted for application to the ME Framework. This adaptation replaces the phrase Real Environment with the phrase Live Environment and the phrase Virtual Environment with the phrase Synthetic Environment. The ME Framework includes environment, equipment, and immersion components. The framework extends the discussion to identify potential STE user interfaces for fully immersed, immersed, and semi-immersed experiences. The report concludes with vignettes that describe a vision for how a Soldier could interact with the STE and describe what the Solider could experience during a collective training event.

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Document Details

Document Type
Technical Report
Publication Date
Feb 24, 2017
Accession Number
AD1107976

Entities

People

  • Brian Parrish
  • Bruce Gorski

Organizations

  • MITRE Corporation

Tags

Communities of Interest

  • Autonomy
  • Biomedical
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Aircrafts
  • Army Equipment
  • Artificial Intelligence
  • Augmented Reality
  • Clothing
  • Cognitive Systems Engineering
  • Computer Simulations
  • Computers
  • Department Of Defense
  • Haptics
  • Human-Machine Interaction
  • Human-Machine Interfaces
  • Military Equipment
  • Mixed Reality
  • Motor Skills
  • Peripheral Vision
  • Simulations
  • Simulators
  • Training
  • User Interface
  • Virtual Reality

Readers

  • Military Training and Readiness Simulation
  • Software Engineering.