Developing Combat Behavior Through Reinforcement Learning

Abstract

The application of reinforcement learning in recent academic and commercial research projects has produced robust systems capable of performing at or above human performance levels. The objective of this thesis was to determine whether agents trained through reinforcement learning were capable of achieving optimal performance in small combat scenarios. In a set of computational experiments, training was conducted in a simple aggregate-level, constructive simulation capable of implementing both deterministic and stochastic combat models, and neural network performance was validated against the tactical principles of mass and economy of force. Overall, neural networks were able to learn the ideal behaviors, with the combat model and reinforcement learning algorithm having the most significant impact on performance. Moreover, in scenarios where massing was the best tactic, the training duration and learning rate were determined to be the most important training hyper-parameters. However, when economy of force was ideal, the discount factor was the only hyper-parameter that had a significant effect. In summary, this thesis concluded that reinforcement learning offers a promising means to develop intelligent behavior in combat simulations, which could be applied to training or analytical domains. It is recommended that future research examine larger and more complex training scenarios in order to fully understand the capabilities and limitations of reinforcement learning.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 2020
Accession Number
AD1114652

Entities

People

  • Jonathan A Boron

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Energy and Power Technologies
  • Engineered Resilient Systems
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Algorithms
  • Artificial Intelligence
  • Artificial Intelligence Computing
  • Artificial Intelligence Software
  • Automata Theory
  • California
  • Combat Simulations
  • Command And Control
  • Computational Science
  • Computer Languages
  • Computer Programming
  • Computer Programs
  • Computers
  • Department Of Defense
  • Doctrine
  • Information Science
  • Machine Learning
  • Network Science
  • Neural Networks
  • Operating Systems
  • Software Agents
  • Training
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Military History / Militaries and War Studies
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Bayesian Inference
  • AI & ML - DoD AI Strategy
  • AI & ML - Neural Networks