Enriching Vitality and Compressing Risk for Alzheimer,s Disease among Aging Veterans with TBI
Abstract
The purpose of this study is to evaluate the efficacy of a novel 3-D gaming intervention (Bandit the Dolphin) on executive functions (e.g., planning), mobility (e.g., walking) and in brain biomarkers linked to risk for Alzheimers disease. This study will also assess if playing a game that trains to the real world will increase daily activities that in turn promote the brain and body. The scope is to conduct a 12-month randomized controlled trial of individuals with chronic or moderate TBI and evaluate cognitive, physical, psychiatric, physiological, and brain function at baseline, 3-month after the game intervention or upper arm aerobic control, followed by a 9-month post intervention assessment. There is no data to report for this year because of the COVID-19 pandemic and the shutdown of Johns Hopkins University. The progress during this reporting period is a refined version of Bandit the Dolphin intervention to maximize improvements in cognitive and motor abilities and all the research evaluations and protocols are in place.
Document Details
- Document Type
- Technical Report
- Publication Date
- Oct 01, 2020
- Accession Number
- AD1116105
Entities
People
- Michelle M. Carlson
Organizations
- Johns Hopkins University