Artificial Intelligence in Pursuit-Evasion Games, Specifically in the Scotland Yard Game

Abstract

This research provides a heuristic algorithm for the detectives, who try to collectively capture a criminal known as Mr. X, in the Scotland Yard pursuer-evasion game. In Scotland Yard, a team of detectives attempts to converge on and capture a criminal known as Mr. X. The heuristic algorithm developed in this thesis is designed to emulate human strategies when playing the game. The algorithm uses the current state of the board at each time step, including the current positions of the detectives as well as the last known position of Mr. X. The heuristic algorithm then analyses all of the possible options. The heuristic algorithm then uses a process of elimination to determine the best possible detective moves by running an appropriately constructed minimum cost flow maximum flow instance. The heuristic algorithm was tested in a series of experiments, in which the algorithm achieved a 57% win rate. This win rate was achieved using a random starting position for each of the pursuer detectives as well as for the evader, Mr. X. When Mr. X started at an easily accessible location, namely position 146, the pursuing detectives were able to capture him 62% of the time.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2020
Accession Number
AD1116459

Entities

People

  • Arif M Alamri

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Energy and Power Technologies
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Automata Theory
  • Computational Science
  • Computer Languages
  • Computers
  • Department Of Defense
  • Game Theory
  • Governments
  • Information Operations
  • Law
  • Mathematical Models
  • Military Operations
  • Probability
  • Simulations
  • United States Government
  • Unmanned Aerial Vehicles

Fields of Study

  • Computer science

Readers

  • Applied Combinatorial Optimization and Logic Circuit Design.
  • Game Theory.

Technology Areas

  • AI & ML
  • AI & ML - Machine Learning Algorithms