Homo SocioNeticus: Scaling the Cognitive Foundations of Online Social Behavior

Abstract

The objective of Homo SocioNeticusa technological platform that was developed by a multi-site, multi-disciplinary team (Virginia Tech, Duke, Carnegie Mellon, IHMC, Stanford, U. Southern California, U. Wisconsin and Claremont Graduate U.) was to provide deep insight into the technical and theoretical best practices for and limitations of accurately scaling models of human cognition, perception, action and motivation to models of populations of cognitive agents that can accurately simulate online social behavioral phenomena (e.g., global information cascades, the evolution of information, and associated effects of social media platform). Central to our approach was the incorporation of substantive social behavioral theory (game theory, social cognition, social decision making, the sociology of human networks) into computational cognitive models of agents (to stand in as individual humans in our simulations). Our teamrepresented by world classexpertise in simulation and computational modeling of populations, cognitive simulation and modeling, computer science, social media analytics, sociology,economics, psychology, and decision theorydeveloped and operated a technical platform, called the Matrix, to run several large scale use cases of information.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Aug 26, 2020
Accession Number
AD1119549

Entities

People

  • Christian Lebiere
  • David Plaut
  • Gleotidle Gonzales
  • James D Moody
  • Joseph L Austerweil
  • Mark Orr
  • Monica Capra
  • Peter Pirolli
  • Ron Fricker
  • Stephen Reed

Organizations

  • Carnegie Mellon University
  • Claremont Graduate University
  • Duke University
  • Florida Institute for Human and Machine Cognition
  • University of Southern California
  • University of Wisconsin–Madison
  • Virginia Tech

Tags

Communities of Interest

  • Cyber
  • Energy and Power Technologies
  • Human Systems

DTIC Thesaurus Topics

  • Bayesian Networks
  • Cognition
  • Cognitive Science
  • Computational Science
  • Cryptocurrency
  • Human Behavior
  • Information Processing
  • Information Science
  • Information Systems
  • Language
  • Neural Networks
  • Online Communications
  • Probabilistic Models
  • Psychology
  • Recreation
  • Social Media
  • Test And Evaluation

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Research Science/Academic Research
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.