A Research Program to Identify the Impact on Human Decision-Making as the Fidelity Gap, Color, Size, and Spatial Layout is Changed BetweenVirtual and Real Objects in an Augmented Reality Environment
Abstract
Existing studies have shown that subjects tend toward the digitally rendered objects in an augmented reality (AR) environment. This tendency presents a potential problem for military use of AR systems where a user is faced with mission-critical decisions based on information presented through the AR headset. To reduce this bias toward digitally rendered objects, this thesis models four distinct experiments: reducing the fidelity gap, changing color, changing size, and altering the spatial layout, respectively. The goal is to identify bias of a human in an AR environment toward the rendered object. Furthermore, previous studies demonstrate that military members tend to look left first during search patterns. We seek to confirm this and provide additional quantitative data to confirm this conditioned behavior, taking into account that the American culture may predispose individuals to look left first, as in the case of a parent teaching children to look left, then right, before crossing a street.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2020
- Accession Number
- AD1126501
Entities
People
- John E. Link
Organizations
- Naval Postgraduate School