HEDGEMONY: A Game of Strategic Choices, Rulebook

Abstract

Hedgemony is a global, multi-sided, turn-based, facilitated, adjudicated wargame designed to teach U.S. defense professionals how different strategy and policy priorities could affect key planning factors in the trade space at the intersection of force development, force management, force posture, and force employment. Players, representing Blue(the United States, the North Atlantic Treaty Organization [NATO], and the European Union [EU]1) or Red (Russia [RU], the People's Republic of China [PRC], the Democratic Peoples Republic of Korea [DPRK],and Iran [IR]), are presented with a global situation, competing national incentives, constraints and objectives, a set of military forces with defined capacities and capabilities, and a pool of periodically renewable resources. Players are also asked to summarize their strategies and objectives in writing before play starts. The game is about players making difficult choices by managing the allocation of resources and forces in alignment with their strategies to accomplish their objectives within resource and time constraints

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2020
Accession Number
AD1132587

Entities

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • C4I
  • Cyber
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Computers
  • Contingency Operations (Military)
  • Department Of Defense
  • European Union
  • Intellectual Property
  • International Relations
  • Lessons Learned
  • Military Capabilities
  • Military Operations
  • National Security
  • Nato
  • Probability Distributions
  • Procurement
  • Students
  • Unified Combatant Commands
  • United States
  • United States Central Command
  • United States European Command
  • United States Northern Command
  • United States Southern Command
  • War Colleges
  • War Games
  • Warfare

Fields of Study

  • Political science

Readers

  • East Asian Political and Security Studies within the Soviet Union
  • Game Theory.
  • Systems Analysis and Design

Technology Areas

  • Space