Risks and Rewards of Rapid Play Games

Abstract

This chapter describes rapid play digital games as a method for emergency management education. It discusses the theoretical benefits, common pitfalls, practical techniques to avoid those pitfalls, and some templates to kick-start design. Applying these techniques and templates will help ensure that an instructional game for professionals is effective, targeted, and affordable.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2021
Accession Number
AD1147542

Entities

People

  • Robert Seater

Organizations

  • MIT Lincoln Laboratory

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Bayesian Networks
  • Computational Science
  • Computers
  • Disasters
  • Doctrine
  • Education
  • Emergency Response
  • Engineering
  • First Responders
  • Health Services
  • Information Systems
  • Instructors
  • Machine Learning
  • Management Personnel
  • Psychology
  • Reinforcement Learning
  • Students
  • Training
  • Video Games
  • War Colleges

Readers

  • Defense Technology Research and Development.
  • Systems Analysis and Design