Autonomous Virtual Human Agents for Healthcare Information Support and Clinical Interviewing

Abstract

A virtual revolution is ongoing in the use of simulation technology for clinical purposes. When discussion of the potential use of virtual reality (VR) applications for human research and clinical intervention first emerged in the early 1990s, the technology needed to deliver on this "vision" was not in place. Consequently, during these early years VR suffered from a somewhat imbalanced "expectation-to-delivery" ratio, as most users trying systems during that time will attest. Yet it was during the "computer revolution" in the 1990s that emerging technologically driven innovations in behavioral health care had begun to be considered and prototyped. Primordial efforts from this period can be seen in early research and development (R and D) that aimed to use computer technology to enhance productivity in patient documentation and record-keeping, to deliver cognitive training and rehabilitation, to improve access to clinical care via Internet-based teletherapy, and in the use of VR simulations to deliver exposure therapy for treating specific phobias. Over the last 20 years the technology required to deliver behavioral health applications has significantly matured.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2016
Accession Number
AD1158027

Entities

People

  • Albert Rizzo
  • Eric Forbell
  • Jonathan Gratch
  • Louis-Philippe Morency
  • Russell Shilling
  • Stefan Scherer

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Automated Speech Recognition
  • Cognitive Systems Engineering
  • Computers
  • Depression
  • Diseases And Disorders
  • Health Care
  • Health Services
  • Medical Personnel
  • Mental Disorders
  • Mental Health
  • Military Training
  • Multiagent Systems
  • Natural Languages
  • Psychology
  • Social Psychology
  • Standards
  • Training
  • Virtual Reality

Fields of Study

  • Medicine
  • Psychology

Readers

  • Medical or Health Care Field.
  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.