Autonomous Virtual Human Agents for Healthcare Information Support and Clinical Interviewing
Abstract
A virtual revolution is ongoing in the use of simulation technology for clinical purposes. When discussion of the potential use of virtual reality (VR) applications for human research and clinical intervention first emerged in the early 1990s, the technology needed to deliver on this "vision" was not in place. Consequently, during these early years VR suffered from a somewhat imbalanced "expectation-to-delivery" ratio, as most users trying systems during that time will attest. Yet it was during the "computer revolution" in the 1990s that emerging technologically driven innovations in behavioral health care had begun to be considered and prototyped. Primordial efforts from this period can be seen in early research and development (R and D) that aimed to use computer technology to enhance productivity in patient documentation and record-keeping, to deliver cognitive training and rehabilitation, to improve access to clinical care via Internet-based teletherapy, and in the use of VR simulations to deliver exposure therapy for treating specific phobias. Over the last 20 years the technology required to deliver behavioral health applications has significantly matured.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2016
- Accession Number
- AD1158027
Entities
People
- Albert Rizzo
- Eric Forbell
- Jonathan Gratch
- Louis-Philippe Morency
- Russell Shilling
- Stefan Scherer
Organizations
- University of Southern California