Digitizing the Parthenon: Estimating Surface Reflectance Under Measured Natural Illumination
Abstract
Digitizing objects and environments from the real world has become an important part of creating realistic computer graphics. Capturing geometric models has become a common process through the use of structured lighting, laser triangulation, and laser time-of-flight measurements. Recent projects such as [13] have shown that accurate and detailed geometric models can be acquired of real-world objects using these techniques.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2012
- Accession Number
- AD1158395
Entities
People
- Andrew Gardner
- Andrew K. Jones
- Charis Poullis
- Chris Tchou
- Jessi Stumpfel
- Marcos Fajardo
- Nathaniel Yun
- Paul Debevee
- Per Einarsson
- Philippe Martinez
- Therese Lundgren
- Tim Hawkins
Organizations
- University of Southern California
- École Normale Supérieure