Use of Game Theory at the Operational Level

Abstract

Political scientists and national level policymakers have used game theory at the strategic level for decades, but there exist minimal reviews of its use at the operational level. Three main challenges have traditionally prevented planners and analysts from using game theory at the operational level, the complex operational environment, the dynamic interactions of the actors and, the use of complex mathematical skills that most Army staff officers do not possess. This monograph demonstrates that these challenges can be overcome, and game theory can provide novel insight during the planning process. Army staff planners can fruitfully use basic game theory with simple math at the operational level for understanding the operational environment, understanding actors and their motivations, and comparing courses of action during the military decision-making process. This monograph shows how to avoid the cumbersome mathematical procedures advanced game theory uses to solve theoretical problems and instead focuses on using basic game theory to provide value during the operations process. It demonstrates the utility of game theory by reviewing the uses of game theory at the strategic level, teaching basic game theory, and covering a few basic games. Then it examines a historic campaign to show how the use of game theory would have arrived at an alternate recommended course of action and outcome, perhaps altering the course of history. Finally, it provides a guide to use game theory by applying it to an exercise at two steps of the military decision-making process, mission analysis, and course of action development.

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Document Details

Document Type
Technical Report
Publication Date
May 21, 2020
Accession Number
AD1159431

Entities

People

  • Nathan A. Lunde

Organizations

  • United States Army Command and General Staff College

Tags

Communities of Interest

  • C4I
  • Counter WMD
  • Human Systems
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Business Administration
  • Cold War
  • Department Of Defense
  • Doctrine
  • Economic Models
  • First World War
  • Game Theory
  • Governments
  • Information Operations
  • International Relations
  • International Trade
  • Literature Surveys
  • Motivation
  • National Governments
  • New Jersey
  • New York
  • Nuclear Weapons
  • Recreation
  • Simultaneous Games
  • Students
  • United States
  • Ussr
  • War Colleges

Readers

  • Economics
  • Game Theory.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.