The Evolution of Assessment: Learning about Culture from a Serious Game
Abstract
In ill-defined domains, properly assessing learning is, itself, an ill-defined problem. Over the last several years, the domain of interest to us has been teaching Americans about Iraqi business culture via a serious-game-based practice environment. We describe this system and the various measures we used in a series of studies to assess its ability to teach. As subsequent studies identified the limits of each measure, we selected additional measures that would let us better understand what and how people were learning, using Bloom's revised taxonomy as a guide. We relate these and other lessons we learned in the process of refining our solution to this ill-defined problem.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 2010
- Accession Number
- AD1159796
Entities
People
- Amy Ogan
- H. Clifford Lane
- Matthew J. Hays
Organizations
- Carnegie Mellon University
- University of Southern California