The Evolution of Assessment: Learning about Culture from a Serious Game

Abstract

In ill-defined domains, properly assessing learning is, itself, an ill-defined problem. Over the last several years, the domain of interest to us has been teaching Americans about Iraqi business culture via a serious-game-based practice environment. We describe this system and the various measures we used in a series of studies to assess its ability to teach. As subsequent studies identified the limits of each measure, we selected additional measures that would let us better understand what and how people were learning, using Bloom's revised taxonomy as a guide. We relate these and other lessons we learned in the process of refining our solution to this ill-defined problem.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2010
Accession Number
AD1159796

Entities

People

  • Amy Ogan
  • H. Clifford Lane
  • Matthew J. Hays

Organizations

  • Carnegie Mellon University
  • University of Southern California

Tags

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Cognitive Systems Engineering
  • Commerce
  • Computers
  • Education
  • Feedback
  • Instructional Materials
  • Job Training
  • Learning
  • Negotiations
  • New York
  • Psychology
  • Simulations
  • Students
  • Taxonomy
  • Test Methods
  • Trainees
  • Training
  • United States

Readers

  • Military History of the United States in the 20th Century.
  • Organizational Process Management (OPM).
  • Systems Analysis and Design