Training the Professional Soldier: Bridging Inexperience and Sophisticated Warfighting Technologies

Abstract

The US Army of 2021 faces challenges similar to those seen during the post-Korean War and post-Vietnam War periods. These two periods of history highlight material and personnel revolutions that required a change in training. During the post-Korean War period, the US Army struggled to adequately train its human capital on the use of sophisticated weapons and then retain them in sufficient numbers to build readiness. During the post-Vietnam War period, the US Army transitioned to the All-Volunteer Force. The All-Volunteer Force eventually leveraged further technology advancements to adopt a training and professionalization culture analogous to the training and professionalism of licensed practical nurses, licensed industrial technicians, and skilled tradesmen. This achievement is also the US Army's Achilles heel, since units cannot train and certify such specialists overnight. If large-scale combat operations result from the current competitive policies of Russia, China, Iran, or North Korea, the US Army will need to have already in place a supportive cognitive environment for training inexperienced replacements on sophisticated weapon systems maintenance. Augmented reality is an information-age training methodology and aid that combines point-of-need training, improved training efficiency, and a resilient training strategy. Its adoption by the army will bridge the inexperience gap of newly-inducted or newly-enlisted soldiers, allowing them to immediately engage in sophisticated weapon systems maintenance.

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Document Details

Document Type
Technical Report
Publication Date
May 20, 2021
Accession Number
AD1161042

Entities

People

  • Michael L. Hefti

Organizations

  • School of Advanced Military Studies

Tags

Communities of Interest

  • Engineered Resilient Systems
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Armored Personnel Carriers
  • Army Training
  • Artificial Intelligence
  • Augmented Reality
  • Civil War
  • Combat Operations
  • Computer Science
  • Doctrine
  • Education
  • Employment
  • Human Systems Integration
  • Korean War
  • Maintenance
  • Maintenance Personnel
  • Management Personnel
  • Military Research
  • Mixed Reality
  • Personnel Management
  • Second World War
  • Students
  • Training
  • Virtual Reality
  • Warfare

Readers

  • Military Leadership and Professional Education.
  • Military Training and Readiness Simulation
  • Systems Analysis and Design