The Utility of Global Landmarks Based on Placement

Abstract

This study examined if spatial knowledge improved depending on where highlighted landmarks were placed in a virtual city. We varied whether highlighted global landmarks were placed along the route participants viewed during passive navigation or in the distance (e.g., mountain). A total of 278 participants from Amazon's Mechanical Turk completed this online study. They were assigned to one of three conditions: 1) local landmarks highlighted along the route, 2) global landmarks (e.g., with a beacon light) highlighted along the route, or 3) global landmarks highlighted in the distance. Following passive navigation to learn the environment, we assessed landmark, route, and survey knowledge. Participants who viewed landmarks along their route (global and local) were better able to recognize landmarks and performed better on one measure assessing survey knowledge. There were no significant differences when assessing route knowledge. The results we found for another measure of survey knowledge were not consistent with our hypothesis. While we did not find a clear general benefit to highlighting on-route landmarks compared with highlighting distant landmarks, for all measures of spatial knowledge, we found partial benefits to two aspects of spatial knowledge. This suggests highlighting landmarks along a route can improve some aspects of spatial knowledge.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 2022
Accession Number
AD1164961

Entities

People

  • Jonathan Z. Bakdash
  • Joseph A. Campanelli
  • Laura R. Marusich
  • Michael N. Geuss
  • Shannon M. Moore

Organizations

  • United States Army

Tags

Communities of Interest

  • Advanced Electronics

DTIC Thesaurus Topics

  • Abstracts
  • Accuracy
  • Acquisition
  • Analysis Of Variance
  • Augmented Reality
  • Beacons
  • Coefficients
  • Construction
  • Corporations
  • Data Analysis
  • Environment
  • Human Systems Integration
  • Instructions
  • Military Research
  • Mobile Devices
  • Navigation
  • Psychology
  • Recognition
  • Video
  • Video Clips
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.