Virtual Reality Ground Force Commander Trainer

Abstract

The complexity of battlespace is guaranteed to increase over time. The problem arising is that with todays innovative battlefield and the ever-connected environment, our junior officers are receiving more information, data, and feedback than ever before. With this increased amount of information at their fingertips, we expect them to process this information and make these real-world decisions faster and more precisely than before. Suppose we do not train our leaders to properly handle this information and prioritize tasks, and help them to avoid becoming overwhelmed by the multiple tasks they address. In that case, we run the risk of them becoming cognitively overloaded and making bad decisions based on poor judgment or emotions. These impulsive decisions highly increase the chance of mission failure. Today, we are expecting more out of our ground force commanders (GFCs) in their doctrinal skill set, decision making abilities under pressure, and cognitive performance; however, we are failing to adapt and advance our training at the same pace and level that we expect them to perform. If we cannot teach it, how can we expect our operators to perform at this new level in a new environment? The question: How can Special Operations Forces improve cognitive decision processing under stress and prepare GFCs for future conflicts? Our conclusion is that the adoption of advanced training and technology will help to keep SOF GFCs at the leading edge of combat proficiency.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2021
Accession Number
AD1165030

Entities

People

  • Nicholas D Wagoner
  • Ryan A Satanek

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Cyber
  • Human Systems

DTIC Thesaurus Topics

  • Anxiety Disorders
  • Brain Injuries
  • Business Administration
  • California
  • Casualties
  • Cognition
  • Cognitive Systems Engineering
  • Data Analysis
  • Department Of Defense
  • Doctrine
  • Governments
  • Instructors
  • Medical Personnel
  • Psychology
  • Special Operations Forces
  • Students
  • Thinking
  • Traumatic Stress Disorder
  • United States
  • United States Special Operations Command
  • Virtual Reality
  • Warfare
  • Wearable Technology

Fields of Study

  • Computer science

Readers

  • Educational Psychology
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.