An Entity-Component System Based, IEEE DIS Interoperability Interface
Abstract
In practice, there are several different methods of organizing data within a given software to fulfil its function. The method known as the Entity-Component System (ECS) is a software architecture where data components define entities. These components are stored as organized lists which are operated upon by systems to inject the system's desired behavior. Data is sent across the networks to communicate between simulation nodes as Protocol Data Units (PDUs). When sending PDUs across a network protocol, each simulation represents a common understanding of the world at the desired level of detail. DIS-compliant simulations are commonly written using an Object-Oriented Programming paradigm, where data is contained within objects and state is altered through exchanged method calls. The prototype is written using the Rust programming language. It depends upon nalgebra-glm, Serde, and Handy ECS crates for full functionality using matrix calculations, serialization/deserialization techniques, and simplified ECS capabilities respectively.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 2022
- Accession Number
- AD1166923
Entities
People
- Noah W. Scott
Organizations
- Air Force Institute of Technology