Exploring Learning Classifier System Behaviors in Multi-Action, Turn-based Wargames

Abstract

State of the art game-playing Artificial Intelligence research focuses heavily on non-symbolic learning methods. These methods offer little explainable insight into their decision-making processes. Learning Classifier Systems (LCSs) provide an alternative. LCSs use rule-based learning, guided by a Genetic Algorithm (GA), to produce a human-readable rule-set. This thesis explores LCS usefulness in game-playing agents for multi-agent wargames. Several Multi-Agent Learning Classifier System (MALCS) variants are implemented in the wargame Stratagem MIST: a Zeroeth-Level Classifier System (ZCS), an extended Classifier System (XCS), and an Adaptive Pittsburgh Classifier System (APCS). These algorithms were tested against baseline agents as well as the Online Evolutionary Planning(OEP) algorithm. In a round-robin comparison among the agents, all LCS agents outperformed the baselines and OEP. APCS is the most effective game-playing agent while producing the most explainable output. ZCS and XCS outperformed the baselines and produced interpretable rule-sets. The results highlight the ability for symbolic methods to learn a complex wargame, outperform non-symbolic competitors, and provide replicable instructions.

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Document Details

Document Type
Technical Report
Publication Date
Mar 24, 2022
Accession Number
AD1166929

Entities

People

  • Garth J. Terlizzi

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • C4I
  • Energy and Power Technologies
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Algorithms
  • Artificial Intelligence
  • Artificial Intelligence Software
  • Computer Science
  • Computers
  • Data Mining
  • Evolutionary Algorithms
  • Game Theory
  • Genetic Algorithms
  • Information Science
  • Machine Learning
  • Military Science
  • Multiagent Systems
  • Reinforcement Learning
  • Self Organizing Systems

Fields of Study

  • Computer science

Readers

  • Artificial Intelligence
  • Game Theory.
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - Neural Networks
  • Biotechnology