The Effects of Task-Switching within a Single Next Generation Combat Vehicle (NGCV) Role

Abstract

The Army's Next Generation Combat Vehicle (NGCV) concept will require that fewer Soldiers operate and manage a greater number of technologies and autonomous agents than in legacy armor platforms. This reduction in crew-to-asset ratio necessitates the ability for crewmembers to switch between various tasks in a rapid, efficient manner to meet the needs of the future operating environment. This work evaluates how task-switching affects performance in an NGCV-relevant paradigm, a high-fidelity simulation of gunning and target classification tasks. The timing of advanced preparation, which provided an alert of each pending task-switch, was examined as an intervention to mitigate the potential negative effects of task-switching, subject to variations in workload of both tasks. Results showed a task-switching cost in performance in the classification task, but the reverse was found for the gunning task, where performance was better after a task-switch. A manipulation check showed that the workload manipulation was successful, but contrary to the hypothesis, performance was better when workload was high for both the gunning (reaction time) and classification (accuracy) tasks. Finally, there were no effects of different levels of advanced preparation on performance following a task-switch in either task.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 2021
Accession Number
AD1167414

Entities

People

  • Daniel E Forster
  • Gregory M. Gremillion
  • Isadora M. Fink
  • Katherine R. Cox
  • Thomas L. Rohaly

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Autonomy
  • Human Systems

DTIC Thesaurus Topics

  • Accuracy
  • Classification
  • Cognition
  • Cognitive Science
  • Cognitive Workload
  • Combat Vehicles
  • Computers
  • Mental Processes
  • Military Research
  • Motion Sickness
  • Psychology
  • Ratings
  • Reaction Time
  • Reliability
  • Simulations
  • Standards
  • Unmanned Systems
  • Unmanned Vehicles
  • Urban Areas
  • Vehicles
  • Video Games
  • Workload

Fields of Study

  • Computer science
  • Psychology

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Military Science and Technology Research and Modernization.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.