Introduction to Low-Cost Motion-Tracking for Virtual Rehabilitation

Abstract

Low-cost motion sensors have seen tremendous increase in popularity in the past few years. Accelerometers, gyroscopes or cameras can be found in most available smart phones and gaming controllers. The Apple iPhone, Nintendo Wii (TM) and the PlayStatio EyeToy (TM) are just a few examples where such technology is used to provide a more natural interaction for the user. Depth-sensing cameras by companies such as Microsoft, PrimeSense and Asus can enhance the user experience even further by enabling full-body interaction. This chapter will specifically discuss the use of the Microsoft Kinect (TM) depth-sensing camera (Kinect) for rehabilitation of patients with motor disabilities. In addition, examples will be provided of how the Kinect can be used with off-the-shelf computer games or utilized in conjunction with modern game development tools such as the game engine Unity. The examples will outline concepts and required resources in order to enable the reader to use low-cost depth-sensing cameras for rehabilitation.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2014
Accession Number
AD1171155

Entities

People

  • Aitor Ardanza
  • Alessandro De Mauro
  • Belinda Lange
  • Camilo Cortes
  • Sebastian Koenig

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Assistive Technologies
  • Computer Graphics
  • Computer Programming
  • Computers
  • Electronic Mail
  • Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Mobile Devices
  • Motion Capture
  • Motor Disorders
  • Rehabilitation
  • Robotics
  • Simulations
  • Skeleton
  • Smartphones
  • Video Games
  • Virtual Reality

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Allergy and Immunology.
  • Robotics and Automation.