Realistic Real-Time Rendering of Eyes and Teeth

Abstract

We demonstrate realistic real-time renderings of a static face along with integrated eyeballs and teeth under both point lighting and image based lighting. Example renderings are shown in Figure 6. The software prototyperuns on nVidia graphics cards with 1 GB of GPU memory. This includes a Quadro FX 3800 used for development, as well as the consumer-level GeForce GTX 285used for testing.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 2010
Accession Number
AD1171449

Entities

People

  • Graham Fyffe
  • Matt Chiang

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Blood
  • Blood Vessels
  • Computer Graphics
  • Environment
  • Eye
  • Geometry
  • Graphics
  • Illumination
  • Images
  • Light Sources
  • Materials
  • Models
  • New York
  • Optical Properties
  • Photographs
  • Refraction
  • Scattering
  • Vascular System Injuries

Fields of Study

  • Computer science

Readers

  • Parallel and Distributed Computing.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.