Realistic Real-Time Rendering of Eyes and Teeth
Abstract
We demonstrate realistic real-time renderings of a static face along with integrated eyeballs and teeth under both point lighting and image based lighting. Example renderings are shown in Figure 6. The software prototyperuns on nVidia graphics cards with 1 GB of GPU memory. This includes a Quadro FX 3800 used for development, as well as the consumer-level GeForce GTX 285used for testing.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 2010
- Accession Number
- AD1171449
Entities
People
- Graham Fyffe
- Matt Chiang
Organizations
- University of Southern California