Real-time Geometry and Reflectance Capture for Digital Face Replacement

Abstract

In this work, we develop a real-time geometry capture approach to digital face replacement for a dynamic performance. Digital face replacement has major applications in visual effects for motion pictures as well as interactive applications such as videogames and simulation and training environments. Our approach looks into extending the 3D face scanning technology developed at the ICT Graphics Lab [Ma 2008] to support seamless face replacement along with separated diffuse and specular albedo textures and surface normals for high quality post-production relighting of the captured performance (see Figure 1). Such an approach goes beyond the traditional scope of face replacement techniques that are either completely image based and hence view dependent or typically capture a performance under a fixed lighting condition and hence cannot be relit for usage in other performances [Zhang and Yau 2006].

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Document Details

Document Type
Technical Report
Publication Date
Dec 19, 2008
Accession Number
AD1171451

Entities

People

  • Abhijeet Ghosh
  • Andrew K. Jones
  • Jay Busch
  • Jen-yuan Chiang
  • Magnus Lang
  • Matthias Hullin
  • Paul Debevec

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Cameras
  • Computer Graphics
  • Coordinate Systems
  • Dynamic Range
  • Geometry
  • Graphics
  • High Dynamic Range
  • High Resolution
  • Illumination
  • Images
  • Light Sources
  • Motion Pictures
  • Pattern Recognition
  • Photographic Materials
  • Photography
  • Reflectance
  • Reflection
  • Specular Reflection

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Vision.
  • Logistics and Supply Chain Management.