Redirected Walking in Mixed Reality Training Applications

Abstract

To create effective immersive training experiences, it is important to provide intuitive interfaces that allow users to move around and interact with virtual content in a manner that replicates real world experiences. However, natural locomotion remains an implementation challenge because the dimensions of the physical tracking space restrict the size of the virtual environment that users can walk through. To relax these limitations, redirected walking techniques may be employed to enable walking through immersive virtual environments that are substantially larger than the physical tracking area. In this chapter, we present practical design considerations for employing redirected walking in immersive training applications and recent research evaluating the impact on spatial orientation. Additionally, we also describe an alternative implementation of redirection that is more appropriate for mixed reality environments. Finally, we discuss challenges and future directions for research in redirected walking with the goal of transitioning these techniques into practical training simulators.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
May 16, 2013
Accession Number
AD1171454

Entities

People

  • David M. Krum
  • Evan A. Suma
  • Mark Bolas

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Attachment
  • Blindness
  • Computer Graphics
  • Electronic Mail
  • Environment
  • Graphics
  • Haptics
  • Human Behavior
  • Human Factors Engineering
  • Human Supervisory Control
  • Locomotion
  • Military Personnel
  • Mixed Reality
  • Motion Capture
  • Neurobehavioral Manifestations
  • New York
  • Orientation (Direction)
  • Simulators
  • User Interface
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Military Training and Readiness Simulation
  • Robotics and Automation.
  • Systems Analysis and Design

Technology Areas

  • Space