Story-Based Learning Environments

Abstract

There is no substitute for experience in the acquisition of complex skills. The goal of virtual environment training is not to reduce the need for experience, but rather to provide experiences to trainees with less cost, risk, and time than would be required if these experiences were instead acquired on-the-job. Accordingly, the challenge in developing effective virtual environment training is designing experiences for trainees that support learning. In story-based learning environments these experiences are designed to have distinctly narrative qualities: a set of characters, a temporal sequence of causally related events, a rich but relevant amount of descriptive detail, and a point. Typically the trainee participates as a character within this environment following a learning-by-doing pedagogical strategy, and the actions taken affect the outcomes of an emerging storyline. In the ideal case, the trainees in a story-based learning environment walk away with a story to tell about their training experience--one that is not markedly different from the best stories that practitioners tell about their real world experiences.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2008
Accession Number
AD1171510

Entities

People

  • Andrew Gordon

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Behavioral Sciences
  • Best Practices
  • Civil Affairs
  • Computers
  • Doctrine
  • Knowledge Management
  • Lessons Learned
  • Office Buildings
  • Psychology
  • Simulations
  • Students
  • Task Performance And Analysis
  • Trainees
  • Training
  • Training Management
  • Virtual Reality

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