Virtual Reality

Abstract

This chapter provides an overview on the use of Virtual Reality (VR) in rehabilitation with respect to recent neuroscience and physical therapy reviews of individuals with motor impairments. A wide range of technologies have been employed to provide rehabilitation supported by VR. Several studies have found evidence of the benefits of VR rehabilitation technologies. However, support for their efficacy is still limited due the lack of generalizable results and the uncoordinated effort of many individual, heterogeneous studies that have been conducted. Although VR has clear potential as a rehabilitation tool to improve treatment outcomes, future trials need to take into account the individual perspective of each patient group and consolidate research methodologies across trials to allow for stronger conclusions across the heterogeneous field of neurorehabilitation.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2014
Accession Number
AD1171604

Entities

People

  • Belinda Lange
  • Kurt Ambrosch
  • Max Ortiz-catalan
  • Sebastian Koenig
  • Sharon Nijenhuis
  • Thamar Bovendeerdt

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Brain
  • Brain Injuries
  • Cardiovascular Diseases
  • Computers
  • Department Of Defense
  • Diseases And Disorders
  • Electronic Mail
  • Engineering
  • Health Care
  • Health Services
  • Human Systems Integration
  • Information Systems
  • Mechanical Engineering
  • Mobile Devices
  • Nervous System
  • Recreation
  • Therapy
  • Video Games
  • Virtual Reality

Fields of Study

  • Medicine
  • Psychology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Psychological Intervention/Treatment for Stress, Anxiety, PTSD, and Related Emotional and Cognitive Health Symptoms.
  • Systems Analysis and Design