Military Application for Modern Gaming and Simulation
Abstract
The modern state of military simulation is limited in several key respects. Military simulators are structurally complex, interactively simple, and minimally applied to the development of operational art. The authors propose the development of a battlefield simulator that has none of these limitations. Such a simulator would include a digital environment that reaches across platforms and domains. It would allow for participation at both the tactical level and operational level. It would allow for the introduction of new platforms, whose attributes could be altered to enable not only the incorporation of developing platforms into existing tactical processes but also for the identification of requirements for platforms yet to be conceived. With this structure applying equally to enemy forces, it would enable the large-scale test and refinement not only of current concepts against existing real-world problems, but for future concepts against emerging problems as well. Such a warfighting simulator would use physics-based open-world software architecture, a massively multi-player construct, and big data to improve its modeling of the enemy and environment over time.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 24, 2017
- Accession Number
- AD1178994
Entities
People
- Michael H Jr Rountree
- William Steinke
Organizations
- Marine Corps University