The Impact of Partner Expressions on Felt Emotion in the Iterated Prisoners Dilemma: An Event-level Analysis

Abstract

Social games like the prisoners dilemma are often used to develop models of the role of emotion in social decision-making. Here we examine an understudied aspect of emotion in such games: how an individuals feelings are shaped by their partners expressions. Prior research has tended to focus on other aspects of emotion. Research on felt-emotion has focused on how an individuals feelings shape how they treat their partner, or whether these feelings are authentically expressed. Research on expressed-emotion has focused on how an individuals decisions are shaped by their partners expressions, without regard for whether these expressions actually evoke feelings. Here, we use computer-generated characters to examine how an individuals moment-to-moment feelings are shaped by (1) how they are treated by their partner and (2) what their partner expresses during this treatment. Surprisingly, we find that partner expressions are far more important than actions in determining self-reported feelings. In other words, our partner can behave in a selfish and exploitive way, but if they show a collaborative pattern of expressions, we will feel greater pleasure collaborating with them. These results also emphasize the importance of context in determining how someone will feel in response to an expression (i.e., knowing a partner is happy is insufficient; we must know what they are happy-at). We discuss the implications of this work for cognitive-system design, emotion theory, and methodological practice in affective computing.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 2022
Accession Number
AD1183487

Entities

People

  • Celso M de Melo
  • Gale Lucas
  • Jonathan Gratch
  • Kazunori Terada
  • Maria Angelika-nikita

Organizations

  • University of Southern California

Tags

Communities of Interest

  • Autonomy
  • Engineered Resilient Systems

DTIC Thesaurus Topics

  • Cognitive Science
  • Cognitive Systems Engineering
  • Computer Simulations
  • Contrast
  • Cooperation
  • Expressed Emotion
  • Game Theory
  • Human Emotions
  • Human-Machine Interaction
  • Human-Robot Interaction
  • Military Research
  • Multiagent Systems
  • Neuropsychology
  • Personality
  • Pleasure
  • Probability
  • Psychological Phenomena And Processes
  • Psychology
  • Social Psychology
  • Unmanned Vehicles

Fields of Study

  • Psychology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Educational Psychology
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.