Stress Augmentation with Immersive Virtual Reality and Augmented Reality Technologies (SAIVAR-Tech)
Abstract
Eight-hours of game training/gameplay, distributed over three-weeks (Experiment 1), using head-mounted immersive virtual reality and mixed reality devices reduced self-focused attention measured by the Dundee State Stress Questionnaire.
Document Details
- Document Type
- Technical Report
- Publication Date
- Oct 21, 2022
- Accession Number
- AD1183516
Entities
People
- Amanda C Glueck
Organizations
- University of Kentucky