Commercial Technologies and Games for Use in NATO and Nations

Abstract

The commercial sector is developing key technologies and applications that have the potential for cost-effective adaptation and use in modelling and simulation (M and S) applications for defence planning, training, operations and capabilities development. The exploitation of commercial technologies and appropriate use of open standards can provide efficiencies and increased benefits for defence applications. It is, therefore, vital for the NATO M and S community to identify those technologies that have the greatest near term potential and understand the trends and developments in those technologies to meet current and future defence requirements. With the mission of keeping NATO at the forefront of technology development for the Alliance, the NATO Modelling and Simulation Group organised a workshop on Commercial Technologies and Games for Use in NATO and Nations, on the 26th of September 2019, in Paris, France. Co-located with the CA2X2 Forum, the Workshop aimed at sharing national experiences, exploring commercial and games technologies, understanding best practices, and identifying barriers to further exploitation and ways these might be overcome. The Workshop was open to participants from NATO and non-NATO nations.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2019
Accession Number
AD1183590

Entities

People

  • Agostino Bruzzone
  • Amit Kapadia
  • Jennifer A. Lewis
  • John M Ferrell
  • Karl Barker
  • Paolo Di Bella
  • Peter Morrison
  • Peter Swan
  • Richard Osborne
  • Robbert Krijnen
  • Ruben Smelik
  • Sebastien Loze
  • Ugur Uysal

Organizations

  • MITRE Corporation
  • NATO Science and Technology Organization

Tags

Communities of Interest

  • Autonomy
  • Cyber
  • Engineered Resilient Systems
  • Human Systems

DTIC Thesaurus Topics

  • Air Force
  • Artificial Intelligence
  • Cognitive Science
  • Cognitive Systems Engineering
  • Commerce
  • Computational Science
  • Computers
  • Flight Simulators
  • Flight Training
  • Governments
  • Information Systems
  • Machine Learning
  • Military Training
  • Neural Networks
  • Personnel Management
  • Students
  • Training Management
  • Virtual Reality
  • Warfare

Fields of Study

  • Environmental science

Readers

  • Academic Conference Management
  • Defense Technology Research and Development.
  • International Relations and European Studies