Scalable Dynamic Synthetic Environments Using a Next-Generation Game Architecture
Abstract
For our dynamic SE use case, promising architecture: Centralized data model allows for dynamic terrain correlation; Performance and scalability of platform allows for complex dynamic effects (building destruction). Is this the next-generation simulation architecture implementing the MSaaS vision? To make this work in practice: Standardize microservice interoperability (data model, API); Support transition phase and legacy systems; M and S system vendor business model has to change.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 26, 2019
- Accession Number
- AD1183928
Entities
People
- Robbert Krijnen
- Ruben Smelik