Scalable Dynamic Synthetic Environments Using a Next-Generation Game Architecture

Abstract

For our dynamic SE use case, promising architecture: Centralized data model allows for dynamic terrain correlation; Performance and scalability of platform allows for complex dynamic effects (building destruction). Is this the next-generation simulation architecture implementing the MSaaS vision? To make this work in practice: Standardize microservice interoperability (data model, API); Support transition phase and legacy systems; M and S system vendor business model has to change.

Document Details

Document Type
Technical Report
Publication Date
Sep 26, 2019
Accession Number
AD1183928

Entities

People

  • Robbert Krijnen
  • Ruben Smelik

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Agile Software Development
  • Commerce
  • Computing System Architectures
  • Damage
  • Damage Assessment
  • Dead Reckoning
  • Demographic Cohorts
  • Fire Support
  • Interoperability
  • Military Training
  • Motion Planning
  • Munitions
  • Navigation
  • Network Topology
  • Platforms
  • Scalability
  • Simulations
  • Switching
  • Test And Evaluation
  • Topology
  • Training
  • Transitions
  • Weapons

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Enterprise Information Systems Architecture and Joint Command Capability Interoperability Support.