Gamification of Cyber Defence and Resilience

Abstract

Readers of this final report can expect to find a comprehensive guide to understanding, designing, developing, onboarding, and deploying game-based learning systems. The team gathered their collective expertise and their own lessons learned gained during their study developing and testing various game-based learning systems for cyber security. This guide is targeted to experts who are focusing on game-based learning approaches for enhancing current defence and education training and education methods. Critical distinctions are provided in the report for understanding and differentiating games, serious games, gamification, simulations, and wargames. The most common development problems and lessons learned from cyber security serious game projects are compiled within this report. Chosen design and development methodologies are discussed in depth for providing a quick guide to best practices to serious game development. These discussions were supported by case studies based on the SAS-129 teams own prototype development experience. The report also contains key information for experts looking for information on understanding the transformational needs of an organization wishing to integrate game-based learning systems into its larger educational framework. Finally, the report includes a taxonomy of Cyber Security related game-based approaches that SAS-129 either developed or examined during its study. The taxonomy provides an overview of the full spectrum of game-based learning methodologies applicable to cyber security training.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 2022
Accession Number
AD1192582

Entities

People

  • Alan Lin
  • Altan Ozkil
  • Geert Arends
  • Gilbert L. Peterson
  • Graham Fairclough
  • Levent Berke Capli
  • Philippe Hardy
  • Raimo Peterson
  • Ronald Lohse
  • Thomas Fisher
  • Thorsten Kodalle
  • Tobias Kuhn

Organizations

  • NATO Science and Technology Organization

Tags

Communities of Interest

  • Cyber
  • Engineered Resilient Systems

DTIC Thesaurus Topics

  • Asymmetric Warfare
  • Cognitive Systems Engineering
  • Cyber Warfare
  • Cyberattacks
  • Cybersecurity
  • Cyberspace
  • Cyberspace Operations
  • Doctrine
  • Information Systems
  • International Law
  • Lessons Learned
  • Military Organizations
  • Military Science
  • Military Training
  • Mobile Devices
  • National Security
  • Students
  • Virtual Reality
  • War Colleges
  • Warfare

Fields of Study

  • Computer science

Readers

  • Game Theory.
  • Organizational Process Management (OPM).
  • Systems Analysis and Design

Technology Areas

  • Cyber