Long-Term Analysis of a Human-AI Collaboration Study Using a Mobile Game

Abstract

Human-AI interaction is typically studied in laboratory settings where participants spend minutes to hours per session. The benefits of this approach are well-known: excellent experimental control and sophisticated sensing of behavioral and nonbehavioral data (e.g., psychophysiology) to name a few. The downsides are discussed less frequently. The burden on experimenters and participants from sessions, difficulties in collecting massive data sets, and the inability to analyze longtime-scale processes limit the produced knowledge. Our experimental setup combines mobile devices and wearable sensors as a means of addressing these limitations. Via a mobile game application called Busy Beeway, for studying human-AI collaboration, we require participants to balance their strengths and weaknesses with autonomous partners in obstacle avoidance tasks. Participants provide game data daily over several months while their context heart-rate, activity, sleep, environment is measured continuously by StudentLife. In this technical report, we present an initial survey of interaction styles that participants developed over time with different autonomous capabilities and across changing context. Additionally, we present how this data can be used to predict human-AI collaborative performance, thus providing a way to suggest human-AI pairings.

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Document Details

Document Type
Technical Report
Publication Date
Feb 08, 2023
Accession Number
AD1192832

Entities

People

  • Andrew Campbell
  • Arvind Pillai
  • Evan C. Carter
  • Lidia S Obregon
  • Lydia Tapia
  • Torin Adamson

Organizations

  • Dartmouth College
  • United States Army Research Laboratory
  • University of Arizona
  • University of New Mexico

Tags

Fields of Study

  • Psychology

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.