Strategies for Investigating and Eliciting Information from Nuanced Attackers (SIENNA)

Abstract

This research was funded under the DARPA Active Social Engineering Defense (ASED) program. Our effort involved counter-engaging adversaries by gaining their trust and efficiently eliciting information from them, accomplished through our capability of socially coherent attacker investigations. SIENNA is a partial TA2 solution entailing the construction and deployment of a bot framework driven by conversational technology that members of our team originally devised in the context of videogames. When an attack is recognized, SIENNA will deploy a set of bots to engage and investigate the attackers. Each bot has a role, goals, and speaking style (its persona) selected by SIENNA to exploit what it knows so far about the nature and goals of each attacker. The bots true purpose is to engage, build trust, provide fake information, and most importantly to elicit information from the attacker and waste their time and resources.

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Document Details

Document Type
Technical Report
Publication Date
Dec 15, 2022
Accession Number
AD1197089

Entities

People

  • Aaron Reed
  • Adam Summerville
  • Alexander Christner
  • Bill Ferguson
  • Brian Krisler
  • Dustin Wright
  • Ian Cook
  • James Ryan
  • Jordan Hashemi
  • Katelyn Carino
  • Matthew Vincent
  • Nathan Lenz
  • Zech Bertilson

Tags

Communities of Interest

  • Autonomy
  • Cyber

DTIC Thesaurus Topics

  • Air Force
  • Air Force Research Laboratories
  • Computational Linguistics
  • Computer Languages
  • Computer Programming
  • Computers
  • Construction
  • Electronic Mail
  • Graphical User Interface
  • Human Performance
  • Information Processing
  • Information Systems
  • Language
  • Machine Learning
  • Natural Language Processing
  • Natural Language Understanding
  • Online Communications
  • Social Engineering
  • Social Media
  • Software Agents
  • Text Messaging
  • User Interface

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Cybersecurity.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.