Sands: Spatial Auditory Network Dataset Synthesis

Abstract

The Spatial Auditory Network Dataset Synthesis, or SANDS, environment provides a technique for rapidly synthesizing auditory network data using modern-day 3D game development libraries. Use of these products bypasses the necessity of building an environmental acoustic model, which would take many years of labor. A combination of the Unity game engine and the Steam audio plugin are used to virtualize sound propagation using ray-traced multipath sound propagation that simulates occlusion, reflection, transmission, scattering, absorption, reverberation,and Doppler effects.

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Document Details

Document Type
Technical Report
Publication Date
Mar 29, 2023
Accession Number
AD1197545

Entities

People

  • Bradley Landreneau
  • Chris J. Michael
  • Steven Dennis

Organizations

  • United States Naval Research Laboratory

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Absorption
  • Acoustic Properties
  • Audio Files
  • Automatic
  • Department Of Defense
  • Detection
  • Doppler Effect
  • Environment
  • Euler Angles
  • Frequency
  • Geometry
  • Information Operations
  • Instructions
  • Machine Learning
  • Military Research
  • Prototypes
  • Reverberation
  • Rotation
  • Scattering
  • Standards
  • Supervised Machine Learning

Readers

  • Acoustical Oceanography.
  • Acoustics.
  • Database Systems and Applications