Sands: Spatial Auditory Network Dataset Synthesis
Abstract
The Spatial Auditory Network Dataset Synthesis, or SANDS, environment provides a technique for rapidly synthesizing auditory network data using modern-day 3D game development libraries. Use of these products bypasses the necessity of building an environmental acoustic model, which would take many years of labor. A combination of the Unity game engine and the Steam audio plugin are used to virtualize sound propagation using ray-traced multipath sound propagation that simulates occlusion, reflection, transmission, scattering, absorption, reverberation,and Doppler effects.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 29, 2023
- Accession Number
- AD1197545
Entities
People
- Bradley Landreneau
- Chris J. Michael
- Steven Dennis
Organizations
- United States Naval Research Laboratory