Simulating Realistic Human Activity Using Large Language Model Directives

Abstract

In this report, we explore how activities generated from the GHOSTS Framework's non-player character (NPC) client, including software usage, compare to activities produced by GHOSTS' default behavior and large language models (LLMs). We also explore how the underlying results compare in terms of complexity and sentiment. In our research, we leveraged the advanced natural language processing capabilities of generative artificial intelligence (AI) systems, specifically LLMs (i.e., OpenAI's GPT-3.5 Turbo and GPT-4) to guide virtual agents (i.e., NPCs) in the GHOSTS Framework, a tool that simulates realistic human activity on a computer. We devised a configuration to fully automate activities by using an LLM, where text outputs become executable agent directives. Our preliminary findings indicate that an LLM can generate directives that result in coherent, realistic agent behavior in the simulated environment. However, the complexity of certain tasks and the translation of directives to actions present unique challenges. This research has potential implications for enhancing the realism of simulations and pushing the boundaries of AI applications within human-like activity modeling. Further studies are recommended to optimize agent understanding and response to LLM directives.

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Document Details

Document Type
Technical Report
Publication Date
Oct 01, 2023
Accession Number
AD1214434

Entities

People

  • Dustin D. Updyke
  • Sean A. Huff
  • Thomas G. Podnar

Organizations

  • Carnegie Mellon University

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Artificial Intelligence
  • Artificial Intelligence Software
  • Computer Programming
  • Computers
  • Directives
  • Engineering
  • Human Behavior
  • Insider Threats
  • Language
  • Natural Languages
  • Operating Systems
  • Personality
  • Simulations
  • Social Media
  • Software Development
  • Standards

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Computer Science.

Technology Areas

  • AI & ML