Computers and Strategic Advantage: III. Games, Computer Technology, and a Strategic Power Ratio

Abstract

This is one of a series of reports that examine the nature and impact of U.S. computer technology relative to that of the Soviet Union, and the military advantages that the United States may be able to achieve through applications of advanced computer technology. This particular report presents a model for measuring the cost to both sides to realize in the future various U.S. to S.U. strategic power ratios, in terms of the percentages of strategic forces that would need to be modernized, given different relative military technology levels. A numerical run of the model shows that increases in the Soviet growth rate in computer technology beyond the historical rate can have significant implications for the required modernization of U.S. forces if a desired strategic power ratio is to be maintained.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1975
Accession Number
ADA017755

Entities

People

  • E. W. Paxson

Organizations

  • RAND Corporation

Tags

Communities of Interest

  • Air Platforms
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Weapons Technologies

DTIC Thesaurus Topics

  • Agreements
  • Air Force
  • Budgets
  • Equations
  • Federal Budgets
  • Game Theory
  • Human Behavior
  • Operations Research
  • Political Science
  • Procurement
  • Quality Control
  • Ramjet Engines
  • Recreation
  • United States
  • Ussr
  • Weapon Systems
  • Zero-Sum Games

Readers

  • Computational Modeling and Simulation
  • Mathematics or Statistics
  • Systems Analysis and Design